This could mean that originally, players that you hit in a Mega Mushroom on your screen would make them squished globally, instead of just them getting squished on their screen. In the online protocol, there is an unused bit that can make players squished on command. KartCameraParam.bin in /Race/Common.szs has 3 additional duplicated entries for camera entities that are never used. (Source: Custom Mario Kart Wiiki) Unused kartCameraParam.bin Parameters There's also an unused action for when a player hits it, which works even if the game is modified so that the blue shell lands on the ground if someone loses it.
#Mario kart wii ntsc u code
Disabling this code reveals that the Blue Shell has an unused animation for being held. For some odd reason, Blue Shell is listed as 0x01, which means the item should be held behind the player like a red shell, though the game has code to prevent this and instead have the player immediately fire it. An item like Star would be 0x00, for the game to immediately use the item as the button is pressed. The game contains a list of values for each item that define what the item does when the player uses it for example, Red Shell uses 0x01, which means that the item is held behind the player and fires when they let go of it. (Source: Custom Mario Kart Wiiki "PrintF") Draggable Blue Shellsīlue Shells seemed to have been once intended to be held behind the player before they use it.
![mario kart wii ntsc u mario kart wii ntsc u](https://multimedia.bbycastatic.ca/multimedia/products/500x500/147/14763/14763855.jpg)
![mario kart wii ntsc u mario kart wii ntsc u](https://i.ytimg.com/vi/1y2QTFIuSWo/hqdefault.jpg)
![mario kart wii ntsc u mario kart wii ntsc u](https://i.ebayimg.com/images/g/M3sAAOxygo9Q80JJ/s-l500.jpg)
Leftover parameter data for Mii Outfit C still exists in the game, like character identifiers, parameters for the size of the Mii's head, etc.Ī button also exists for Mii Outfit C, but due to the way it's coded, the character ID is immediately replaced with Mii Outfit A when selected. While Outfits A and B are circles with "Mii" on them, C appears to be a grey jacket with the letter "C" on it, suggesting it didn't get much further than testing. Oddly, though, it has a different icon compared to Outfits A and B. This would have been Hammer Bro's debut in the Mario Kart series, before their eventual inclusion in Mario Kart Tour.Īpparently, there was going to be a Mii Outfit C. This was probably the one to be cut earliest in development, as Petey and the Hammer Bro are facing left and fit along with the final character icons, whereas this one stands out like a sore thumb.Īn icon of a Hammer Bro exists in the game files. This same icon can be seen in early screenshots of Double Dash!!. Interestingly, he uses a different pose here than in the final Double Dash!! icon. Paratroopa was also a playable character in Double Dash!!. He was a playable character in Mario Kart: Double Dash!!, but was scrapped here. Petey Piranha's icon appears in the game files.
#Mario kart wii ntsc u license