Skills Insight +12, Perception +10, Athletics +13, Acrobatics +14ĭamage Resistances radiant bludgeoning, piercing, and slashing from non-magical weaponsĬondition Immunities charmed, exhaustion, frightened, poisoned
Saving Throws* only on a 1 on a d20 roll will miss their save H A C H I M A N (tutelary god of warriors) They are inviolable symbols of his presence. In addition, the dove and his eight traditional banners are present wherever he goes. Unfortunately, he is unable to shift forms on the fly whatever shape he takes for a given encounter, he must retain. As a divine protector of all social classes, he is able to shift even his divine form, becoming fat or thin, tall or short, bald or hairy, as the moment takes him. In legends, he could be a warrior with a topknot, a bald-headed priest, or a long-haired fisherman. His symbol, the tomoe, is three teardrops circling in a vortex, signifying the forces of change and transformation that he brings to any occasion. Hachiman, lord of fishing nets, fertile fields and war, is a changeable and flexible demigod. So here is the first conversion that I did, with more to come: The D&D 3.0 Deities & Demigods book has some great suggestions on playing out these all powerful beings. This should give me a good starting point to introducing a demigod to the players, and may even be good for a level 20 one shot game. I mixed in a lot from the solar and some other monsters. for a maximum of 28 and above =30.Īfter taking into account for the ability scores, I had to convert movement speed, magic abilities, resistances, and weapon attacks. And then if strength was listed over 18/00, I added 2 more points. Using the AD&D version, I converted the stats directly over, but the conversion for the stats was a little tricky for strength. Hachiman likes to mingle with the mortals, so it should be a good fit. And I first started with a demigod named Hachiman that the characters can meet. I began with the Japanese Mythos, because that is where we are at in the campaign. I plan to work out details and conversions for several Mythoi, so this is why I titled the article part 1. So using my old Deities & Demigods and some other books, I converted a Demigod over for use in my campaign world (this happens to be D&D 5th edition).
I have seen Tiamat in the recent Tyranny of Dragons campaign adventure book. They are listed for the DM to use directly in a campaign. What really caught my eye are the character stats for the heroes, demigods and deities. I really like the original AD&D book because of the history, the artwork, and detail about the characters behind each of the Mythos (Plus I have a lot of memories from reading this 35 year old book.) I stumbled across Deities & Demigods, and pulled it out and sat back and began to flip through it. I have been reading through my library of old D&D books for some campaign ideas.